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00:38
1.
Geometric Reasoning and Applications: Binary Space Partitioning and Quadtree
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07:30
2.
Binary Space Partitionings: Introduction
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03:42
3.
An Example of BSP
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01:11
4.
Definition of BSP Trees
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00:45
5.
An Example of BSP
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00:30
6.
Definition of BSP Trees
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02:12
7.
Auto-Partitioning
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04:33
8.
Painter’s Algorithm
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00:00
9.
Auto-Partitioning
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00:00
10.
Definition of BSP Trees
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01:01
11.
An Example of BSP
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00:00
12.
Definition of BSP Trees
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00:00
13.
Auto-Partitioning
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01:38
14.
Painter’s Algorithm
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00:00
15.
Auto-Partitioning
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00:00
16.
Definition of BSP Trees
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00:39
17.
An Example of BSP
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00:00
18.
Definition of BSP Trees
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00:01
19.
Auto-Partitioning
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00:26
20.
Painter’s Algorithm
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03:09
21.
Constructing a BSP Tree
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02:56
22.
Constructing a BSP Tree
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09:28
23.
Algorithm Analysis
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07:53
24.
Quadtrees: Introduction
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03:01
25.
Uniform and Non-Uniform Meshes
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02:15
26.
Desired Properties of Triangle Meshes
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02:34
27.
Definition of Quadtree
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02:32
28.
Quadtree Construction for Point Sets
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08:05
29.
Data Structure Analysis
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00:21
30.
Neighbor Finding Operation
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01:46
31.
Data Structure Analysis
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05:10
32.
Neighbor Finding Operation
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05:01
33.
Neighbor Finding Algorithm
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02:54
34.
Definition of Balanced Quadtree
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05:34
35.
BalanceQuadTree Algorithm
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05:03
36.
Implementation and Complexity for Building a Balanced Quadtree
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09:53
37.
Mesh Generation
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09:32
38.
GenerateMesh(S)
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00:00
39.
Mesh Generation
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00:00
40.
Implementation and Complexity for Building a Balanced Quadtree
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00:00
41.
BalanceQuadTree Algorithm
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00:00
42.
Definition of Balanced Quadtree
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00:00
43.
Neighbor Finding Algorithm
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00:00
44.
Neighbor Finding Operation
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00:00
45.
Data Structure Analysis
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00:00
46.
Quadtree Construction for Point Sets
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00:00
47.
Definition of Quadtree
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00:00
48.
Desired Properties of Triangle Meshes
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00:00
49.
Uniform and Non-Uniform Meshes
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02:29
50.
Quadtrees: Introduction
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07:00
51.
GenerateMesh(S)