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00:00
1.
Geometric Reasoning and Applications: Binary Space Partitioning and Quadtree
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00:38
2.
Binary Space Partitionings: Introduction
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08:09
3.
An Example of BSP
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11:52
4.
Definition of BSP Trees
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13:03
5.
An Example of BSP
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13:49
6.
Definition of BSP Trees
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14:20
7.
Auto-Partitioning
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16:32
8.
Painter’s Algorithm
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21:06
9.
Auto-Partitioning
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21:06
10.
Definition of BSP Trees
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21:07
11.
An Example of BSP
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22:08
12.
Definition of BSP Trees
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22:09
13.
Auto-Partitioning
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22:09
14.
Painter’s Algorithm
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23:48
15.
Auto-Partitioning
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23:48
16.
Definition of BSP Trees
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23:49
17.
An Example of BSP
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24:29
18.
Definition of BSP Trees
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24:29
19.
Auto-Partitioning
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24:31
20.
Painter’s Algorithm
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24:57
21.
Constructing a BSP Tree
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28:07
22.
Constructing a BSP Tree
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31:04
23.
Algorithm Analysis
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40:32
24.
Quadtrees: Introduction
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48:26
25.
Uniform and Non-Uniform Meshes
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51:27
26.
Desired Properties of Triangle Meshes
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53:42
27.
Definition of Quadtree
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56:17
28.
Quadtree Construction for Point Sets
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58:49
29.
Data Structure Analysis
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1:06:54
30.
Neighbor Finding Operation
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1:07:15
31.
Data Structure Analysis
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1:09:02
32.
Neighbor Finding Operation
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1:14:13
33.
Neighbor Finding Algorithm
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1:19:15
34.
Definition of Balanced Quadtree
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1:22:09
35.
BalanceQuadTree Algorithm
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1:27:43
36.
Implementation and Complexity for Building a Balanced Quadtree
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1:32:46
37.
Mesh Generation
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1:42:40
38.
GenerateMesh(S)
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1:52:12
39.
Mesh Generation
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1:52:13
40.
Implementation and Complexity for Building a Balanced Quadtree
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1:52:13
41.
BalanceQuadTree Algorithm
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1:52:13
42.
Definition of Balanced Quadtree
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1:52:14
43.
Neighbor Finding Algorithm
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1:52:14
44.
Neighbor Finding Operation
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1:52:14
45.
Data Structure Analysis
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1:52:15
46.
Quadtree Construction for Point Sets
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1:52:15
47.
Definition of Quadtree
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1:52:15
48.
Desired Properties of Triangle Meshes
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1:52:16
49.
Uniform and Non-Uniform Meshes
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1:52:16
50.
Quadtrees: Introduction
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1:54:45
51.
GenerateMesh(S)